Assignment 19: Matchmaking System
Suppose that you are responsible for a successful multiplayer game with 1 million monthly active users evenly spread across the world.
The average user plays 15 times (sessions) a week and has an average session time of 10 minutes.
The game revolves around car races and every car is described by a cumulative CarPower parameter that takes integer values from 1 (weakest) to 100 (strongest).
Assignment 11: Designing a Gacha System
Create a Gacha System
Assignment 1: Critical Analysis: The Best and Worst in Gaming - Monetization, Retention, Mechanics, and Gameplay
For each game write about the Best / Worst things for the following:
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Monetization
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Retention
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Mechanics
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Gameplay
Assignment 2: System Design
You’re a designer on the Hearthstone team and you must design a system to let players work together to complete an object and earn rewards.
You must write out what your design will be for the new cooperative gameplay feature.
Ideally, your design will cover:
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What is the global vision of the new Co-OP feature?
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How does the Feature fit in the grand scheme of the game?
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Explain in detail how the feature works. Is the feature something that needs to be unlock?
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How is this Feature going to Increase Engagement?
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How rewarding is it to play?
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What are the Pros and Cons?
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Assignment 6: Monetization Mastery: A/B Testing Ad Strategies for Optimal Revenue Growth in Your Music App
Background: Your music product is monetizing with both ads (video interstitial) and in-app purchase. As an effort to increase its LTV, you are doing an A/B test to increase its ad revenue with 2 variants, as follows.
• Variant A: Display ads at the end of each song played and no two ads appear within 2 minutes
• Variant B: Aggressively display ads at the end of each song played
Assignment 7: Optimizing Victory: Enhancing Tiles Hop Day 1 Retention through Technical Heights
Based on the game Tiles Hop:
https://play.google.com/store/apps/details?id=com.amanotes.beathopper
This game has a 40% Day 1 Retention and the plan is to grow this number to around ~50%.
This is needed in order to compete with other industry market benchmarks
You must Design a feature in order to improve the game's retention Metric
This Design must be backed by industry benchmarks as well.
The Design must include:
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Description
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Reasons for applying it
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Expected outcome from the player base
Design Concept for Loot Box Opening Animation
